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WIKIBOOKS
DISPONIBILI
?????????

ART
- Great Painters
BUSINESS&LAW
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
CARS
- Concept Cars
GAMES&SPORT
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- The World of Sports

COMPUTER TECHNOLOGY
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- PHP Language and Applications
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EDUCATION
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LITERATURE
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LINGUISTICS
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- English Dictionaries
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MEDICINE
- Medical Emergencies
- The Theory of Memory
MUSIC&DANCE
- The Beatles
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SCIENCE
- Batteries
- Nanotechnology
LIFESTYLE
- Cosmetics
- Diets
- Vegetarianism and Veganism
TRADITIONS
- Christmas Traditions
NATURE
- Animals

- Fruits And Vegetables



ARTICLES IN THE BOOK

  1. ACNielsen
  2. Advertising
  3. Affiliate marketing
  4. Ambush marketing
  5. Barriers to entry
  6. Barter
  7. Billboard
  8. Brainstorming
  9. Brand
  10. Brand blunder
  11. Brand equity
  12. Brand management
  13. Break even analysis
  14. Break even point
  15. Business model
  16. Business plan
  17. Business-to-business
  18. Buyer leverage
  19. Buying
  20. Buying center
  21. Buy one, get one free
  22. Call centre
  23. Cannibalization
  24. Capitalism
  25. Case studies
  26. Celebrity branding
  27. Chain letter
  28. Co-marketing
  29. Commodity
  30. Consumer
  31. Convenience store
  32. Co-promotion
  33. Corporate branding
  34. Corporate identity
  35. Corporate image
  36. Corporate Visual Identity Management
  37. Customer
  38. Customer satisfaction
  39. Customer service
  40. Database marketing
  41. Data mining
  42. Data warehouse
  43. Defensive marketing warfare strategies
  44. Demographics
  45. Department store
  46. Design
  47. Designer label
  48. Diffusion of innovations
  49. Direct marketing
  50. Distribution
  51. Diversification
  52. Dominance strategies
  53. Duopoly
  54. Economics
  55. Economies of scale
  56. Efficient markets hypothesis
  57. Entrepreneur
  58. Family branding
  59. Financial market
  60. Five and dime
  61. Focus group
  62. Focus strategy
  63. Free markets
  64. Free price system
  65. Global economy
  66. Good
  67. Haggling
  68. Halo effect
  69. Imperfect competition
  70. Internet marketing
  71. Logo
  72. Mail order
  73. Management
  74. Market
  75. Market economy
  76. Market form
  77. Marketing
  78. Marketing management
  79. Marketing mix
  80. Marketing orientation
  81. Marketing plan
  82. Marketing research
  83. Marketing strategy
  84. Marketplace
  85. Market research
  86. Market segment
  87. Market share
  88. Market system
  89. Market trends
  90. Mass customization
  91. Mass production
  92. Matrix scheme
  93. Media event
  94. Mind share
  95. Monopolistic competition
  96. Monopoly
  97. Monopsony
  98. Multi-level marketing
  99. Natural monopoly
  100. News conference
  101. Nielsen Ratings
  102. Oligopoly
  103. Oligopsony
  104. Online marketing
  105. Opinion poll
  106. Participant observation
  107. Perfect competition
  108. Personalized marketing
  109. Photo opportunity
  110. Planning
  111. Positioning
  112. Press kit
  113. Price points
  114. Pricing
  115. Problem solving
  116. Product
  117. Product differentiation
  118. Product lifecycle
  119. Product Lifecycle Management
  120. Product line
  121. Product management
  122. Product marketing
  123. Product placement
  124. Profit
  125. Promotion
  126. Prototyping
  127. Psychographic
  128. Publicity
  129. Public relations
  130. Pyramid scheme
  131. Qualitative marketing research
  132. Qualitative research
  133. Quantitative marketing research
  134. Questionnaire construction
  135. Real-time pricing
  136. Relationship marketing
  137. Retail
  138. Retail chain
  139. Retail therapy
  140. Risk
  141. Sales
  142. Sales promotion
  143. Service
  144. Services marketing
  145. Slogan
  146. Spam
  147. Strategic management
  148. Street market
  149. Supply and demand
  150. Supply chain
  151. Supply Chain Management
  152. Sustainable competitive advantage
  153. Tagline
  154. Target market
  155. Team building
  156. Telemarketing
  157. Testimonials
  158. Time to market
  159. Trade advertisement
  160. Trademark
  161. Unique selling proposition
  162. Value added


 

 
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    ENGLISHGRATIS.COM è un sito personale di
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    Roberto Casiraghi           
    INFORMATIVA SULLA PRIVACY              Crystal Jones


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MARKETING
This article is from:
http://en.wikipedia.org/wiki/Brainstorming

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

Brainstorming

From Wikipedia, the free encyclopedia

 
Look up brainstorming in Wiktionary, the free dictionary.

Brainstorming is a group creativity technique of generating ideas to solve a problem. The main result of a brainstorming session may be a complete solution to the problem, a list of ideas for an approach to a subsequent solution, or a list of ideas resulting in a plan to find a solution. Brainstorming originated in 1957 in a book called Applied Imagination by Alex Faickney Osborn, an advertising executive.[1] Blue-Sky Thinking is similar to brainstorming. Other methods of generating ideas are individual ideation and the morphological analysis approach.

Brainstorming has many applications but has been used most often in:

  • New product development - obtaining ideas for new products and improving existing products
  • Advertising - developing ideas for advertising campaigns
  • Problem solving - issues, root causes, alternative solutions, impact analysis, evaluation
  • Process management - finding ways of improving business and production processes
  • Project Management - identifying client objectives, risks, deliverables, work packages, resources, roles and responsibilities, tasks, issues
  • Team building - generates sharing and discussion of ideas while stimulating participants to think
  • Business planning – develop and improve the product idea.
  • Trial preparation by attorneys.

Brainstorming has become so well known that the word is part of our everyday language. Unfortunately, the specific methods of brainstorming have generally failed to demonstrate any measurable superiority under controlled, experimental conditions. See the Criticism section in this article. Neverthless, Brainstorming remains a popular and commonly used technique in a variety of corporate settings.


 

Approach

Brainstorming is typically done in a group. The participants are encouraged, and often expected, to share their ideas with one another as soon as they are generated. Complex problems or brainstorm sessions with a diversity of people may be prepared by a chairman. The chairman is the leader and facilitator of the brainstorm session.

The key to brainstorming is to not interrupt the thought process. As ideas come to mind, they are captured and stimulate the development of better ideas. Thus a group brainstorm session is best conducted in a moderate-sized room, and participants sit so that they can all look at each-other. A flip chart, blackboard, or overhead projector is placed in a prominent location. The room is free of telephones, clocks, or any other distractions.

In order to enhance creativity a brainstorm session has four basic rules:

Focus on quantity
This rule is a means of enhancing divergent production, aiming to facilitate problem solving through the maxim quantity breeds quality. The greater the number of ideas generated, the greater the chance of producing a radical and effective solution. An individual may revisit a brainstorm, done alone, and approach it with a slightly new perspective. This process can be repeated without limit. The result is collaboration with your past, present and future selves.
No criticism
It is often emphasized that in group brainstorming, criticism should be put 'on hold'. Instead of immediately stating what might be wrong with an idea, the participants focus on extending or adding to it, reserving criticism for a later 'critical stage' of the process. By suspending judgment, you create a supportive atmosphere where participants feel free to generate unusual ideas. However, persistent, respectful criticism of ideas by a minority dissenter can reduce groupthink, leading to more and better ideas.
Unusual ideas are welcome
To get a good and long list of ideas, unusual ideas are welcomed. They may open new ways of thinking and provide better solutions than regular ideas. They can be generated by looking from another perspective or setting aside assumptions. If an idea is too "wild" to be feasible, it can be tamed down to a more appropriate idea more easily than think up an idea.
Combine and improve ideas
Good ideas can be combined to form a very good idea, as suggested by the slogan "1+1=3". Also, existing ideas should be improved. This approach leads to better and more complete ideas than just generation of new ideas, and increases the generation of ideas, by a process of association.

The main reasons why brainstorming does not yield the expected results are faulty operation and exaggerated expectations. When the basic rules and best practices are not followed, or when the group expects miracles, the session will not give the optimal result.

A short brainstorm session

Brainstorming is very well suited for ad-hoc problem solving. A short brainstorm session can be applied in many occasions where a quick solution is needed. For example: students working on a project, a support team looking for a quick solution for their customer or a project team who have to deal with the illness of one of its members.

The session contains, as depicted in Figure 1, three phases:

Image:Activity_short_brainstorm_session.svg

Figure 1: Activities of a short brainstorm session

Set the problem

Determine and specify the problem which needs a solution. Every participant must know the problem.

Generate ideas

Generate as many ideas as possible. Keep in mind the four basic brainstorm rules and record the good ideas. Continue for five to fifteen minutes.

Select best idea

Select the most appropriate idea from the suggested ideas.

A complex brainstorm session

Preparation

The preparation described here contains the basic activities, but depending on the situation more activities can be added. Figure 2 depicts the preparation activities in an activity diagram.

Image:Activity_preperation.svg

Figure 2: Activity diagram of preparing of a brainstorm session

Set the problem

One of the most important things to do before a session is to define the problem. The problem must be clear, small enough, and captured in a perfectly definite question such as “What service for mobile phones is not available now, but needed?“. If the problem is too big, the chairman should split it up into smaller components, each with its own question. Some problems seem to be multi-dimensional and non-quantified, for example “What are the aspects involved in being a successful entrepreneur”. Finding solutions for this those can better be done with morphological analysis.

Create a background memo

The background memo is the invitation and information letter for the participants, containing the session name, time, date and place and the problem. The problem is described with its question, and some example ideas are given. The ideas are solutions to the problem, and used when the session slows down or goes off-track. The example ideas also give the participants an idea of the direction upfront. The memo is sent to the participants at least two days in advance, so that they can think about the problem beforehand.

Select participants

The chairman composes the brainstorm panel, consisting of the participants and an idea collector. Many variations are possible but the following composition is advised:

  • Five core members of the project who have proved themselves.
  • Five guests from outside the project, with affinity to the problem.
  • One idea collector who records the suggested ideas.

Create a list of lead questions

During the brainstorm session the creativity may decrease. At this moment, the chairman should boost creativity by suggesting a lead question to an answer, such as "Can we combine those ideas?" or "How about a look from another perspective?". It is advised to prepare a list of such leads before the session.

Session conduct

The chairman; leads the brainstorm session and ensures that the basic brainstorm rules are followed. The activities of a typical session are:

  1. A warm-up session, to expose novice participants to the criticism-free environment. A simple problem is brainstormed, for example "What should be the next corporate Christmas present?" or "What can be improved in Microsoft Windows?".
  2. The chairman presents the problem and gives a further explanation if needed.
  3. The chairman asks the brainstorm panel for their ideas.
  4. If no ideas are coming out, the chairman suggests a lead to encourage creativity.
  5. Every participant presents his or her idea, and the idea collector writes down the idea.
  6. If more than one participant has ideas, the chairman lets the most associated idea be presented first. This selection can be done by looking at the body language of the participants, or just by asking for the most associated idea.
  7. The participants try to elaborate on the idea, to improve the quality.
  8. When time is up, the chairman organizes the ideas based on the topic goal and encourages discussion. Additional ideas may be generated.
  9. Ideas are categorized.
  10. The whole list is reviewed to ensure that everyone understands the ideas. Duplicate ideas and obviously infeasible solutions are removed.
  11. The chairman thanks all participants and gives each a token of appreciation.

Best practices

  • Participants who have an idea but no possibility to present it should write down their idea and present it later.
  • The idea collector should number the ideas, so that the chairman can use the number to encourage quantitative idea generation, for example: "We have 44 ideas now, let’s get it to 50!".
  • The idea collector should repeat the idea in the words she has written it, to confirm that it expresses the meaning intended by the originator.
  • When more participants are having ideas, the one with the most associated idea should have priority. This to encourage elaboration on previous ideas.
  • During the brainstorm session the attendance of managers and superiors is strongly discouraged, as it may radically reduce the effect of the four basic rules, especially the generation of unusual ideas.

The process of conducting a brainstorm session is depicted in Figure 3.

Image:Activity_conducting.svg

Figure 3: Activity diagram of conducting a brainstorm session

Uses

Brainstorming can be used as a supplement for:

  • Individual ideation for quickly generating many potentially useful ideas
  • A business conference to stimulate creative thinking in a judicial and relatively unproductive atmosphere.
  • Creative training: brainstorming improves the creative attitude towards solving problems and improves the creative ability in groups and individuals.

Although the main purpose of brainstorming is to generate ideas, it has additional benefits:

  • Improves initiative that can last after the session, as participants are encouraged to constantly throw in their ideas, to take initiative all the time.
  • Improves creative thinking: participants learn to approach problems creatively and use association to create ideas, which they can use after the session.
  • Improves morale: Participants work together to find a solution to a problem and every participant is encouraged to take initiative. This can improve the morale of the team and its members.
  • Enjoyment: participants usually like the interactive and creative atmosphere.

Criticism

Empirical research has generally failed to support the claim that brainstorming substantially increases group productivity, in either quantity or quality of ideas generated. In fact, because of such problems as evaluation apprehension, distraction, social loafing, and production blocking, brainstorming groups are generally little more effective than other kinds of groups, and generally much less effective than individuals working on their own. [2] [3] [4] For this reason, there have been numerous attempts to improve brainstorming or replace it with more effective variations of the basic technique. See the next section for some of the newer variations that have been developed.

Although traditional brainstorming does not contribute to the productivity of groups, it may still provide some of the additional benefits suggested by its advocates, such as enjoyment and the improvement of morale. It may be an effective exercise for team building.

Variations

Nominal group technique

Nominal group technique is a type of brainstorming that introduces structure to the process. It is useful in ensuring that all participants have an equal say and can be used to generate a ranked list of ideas.

Typically each participant is asked to write down their ideas. Then the moderator asks each participant in turn to express one of their ideas. The moderator writes down each idea on the flip chart. Then each participant copies the group's final list on a blank page giving each idea a score. The pages are collected from each participant and the scores summed, providing a rank-ordered list.

Group passing technique

Each person in a circular group writes down one idea, and then passes their piece of paper to the next person in a clockwise direction, who adds some thoughts. This is repeated until everybody gets their original piece of paper back. By this time, it is likely that the group will have created some powerful ideas.

A popular alternative to this technique is to create an "Idea Book" and post a distribution list or routing slip to the front of the book. On the inside cover (or first page) is the problem definition statement. The first person to receive the book lists his/her ideas and then routes the book to the next person on the distribution list. The second person can log new ideas or add to the ideas of the previous person. This continues until the distribution list is exhausted. A follow-up "read out" meeting is then held to discuss the ideas logged in the book. This technique does take longer, but allows individual thought whenever the person has a spare minute to think deeply about the problem.

Team Idea Mapping Method

This method of brainstorming leverages the natural associative process of the brain. It improves collaboration, increases the quantity of ideas, and is designed so that all attendees participate and no ideas are rejected.

The process starts with a well-defined topic. Each participant creates an individual brainstorm around the topic. All ideas are then merged into one large idea map. During this consolidation phase the participants discover a common understanding of the issues as they share the meanings behind their ideas. As the sharing takes place, the brain will naturally think of additional ideas based on the conversations. Those ideas are added to the large map as well. Now ideas are generated on both the individual and group levels. Once all ideas are captured, the group can prioritize and/or take action.


 

Term controversy

The story that an organization has banned the word 'brainstorm', in favor of 'thought shower', due to its connection with epilepsy, appears regularly in British newspapers. Invariably, it is given as an example of 'political correctness gone mad'. One example can be found in the Observer, 26 June 2005 regarding the Department of Enterprise, Trade and Investment in Belfast. Another example is the Telegraph, 26 April 2003 regarding trainee teachers.

A survey in 2005 by the UK charity National Society for Epilepsy found that 93 per cent of people with the condition do not find the word brainstorm offensive.

Another UK epilepsy charity, Epilepsy Action, discussed this in their Epilepsy Facts, Figures and Terminology web page. An informal survey by Epilepsy Action in their journal Epilepsy Today (Issue 73, October 2005) confirmed the NSE findings.

See also

  • Design
  • Design thinking
  • Idea Map
  • Dialogue
  • The Fifth Discipline
  • Lateral thinking
  • List of thinking-related topics
  • Metaplan
  • Mind map
  • New product development
  • Round robin
  • Think tank
  • TRIZ
  • MindManager
  • NovaMind
  • HeadCase Mind Mapper
  • List of concept mapping software

External links

  • Crack the barriers to creativity
  • Brainstorm Quiz
  • The Problem With Brainstorming
  • Overview of brainstorming
  • How to run a brainstorming meeting
  • Wiki Brainstorming (essay)
  • The Landscape of Terms This word storming is a mental exercise for producing ideas by right brain thinking. By Antonio Gutierrez from "Geometry Step by Step from the Land of the Incas"

References

  1. ^ Osborn, A.F. (1963) Applied imagination: Principles and procedures of creative problem solving (Third Revised Edition). New York, NY: Charles Scribner’s Sons.
  2. ^ Nijstad, B. A., Stroebe, W., Lodewijkx, H. F. M. (2003). Production blocking and idea generation: Does blocking interfere with cognitive processes? Journal of Experimental Social Psychology, 39, 531-548.
  3. ^ Diehl, M., & Stroebe, W. (1991). Productivity loss in idea-generating groups: tracking down the blocking effect. Journal of Personality and Social Psychology, 61, 392-403.
  4. ^ Mullen, B., Johnson, C., & Salas, E. (1991). Productivity loss in brainstorming groups: a meta-analytic integration. Basic and Applied Social Psychology. 12, 3-23.
  • Nast, J. (2006). Idea Mapping. New Jersey: John Wiley & Sons
Retrieved from "http://en.wikipedia.org/wiki/Brainstorming"