WIKIBOOKS
DISPONIBILI
?????????

ART
- Great Painters
BUSINESS&LAW
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
CARS
- Concept Cars
GAMES&SPORT
- Videogames
- The World of Sports

COMPUTER TECHNOLOGY
- Blogs
- Free Software
- Google
- My Computer

- PHP Language and Applications
- Wikipedia
- Windows Vista

EDUCATION
- Education
LITERATURE
- Masterpieces of English Literature
LINGUISTICS
- American English

- English Dictionaries
- The English Language

MEDICINE
- Medical Emergencies
- The Theory of Memory
MUSIC&DANCE
- The Beatles
- Dances
- Microphones
- Musical Notation
- Music Instruments
SCIENCE
- Batteries
- Nanotechnology
LIFESTYLE
- Cosmetics
- Diets
- Vegetarianism and Veganism
TRADITIONS
- Christmas Traditions
NATURE
- Animals

- Fruits And Vegetables



ARTICLES IN THE BOOK

  1. Adobe Reader
  2. Adware
  3. Altavista
  4. AOL
  5. Apple Macintosh
  6. Application software
  7. Arrow key
  8. Artificial Intelligence
  9. ASCII
  10. Assembly language
  11. Automatic translation
  12. Avatar
  13. Babylon
  14. Bandwidth
  15. Bit
  16. BitTorrent
  17. Black hat
  18. Blog
  19. Bluetooth
  20. Bulletin board system
  21. Byte
  22. Cache memory
  23. Celeron
  24. Central processing unit
  25. Chat room
  26. Client
  27. Command line interface
  28. Compiler
  29. Computer
  30. Computer bus
  31. Computer card
  32. Computer display
  33. Computer file
  34. Computer games
  35. Computer graphics
  36. Computer hardware
  37. Computer keyboard
  38. Computer networking
  39. Computer printer
  40. Computer program
  41. Computer programmer
  42. Computer science
  43. Computer security
  44. Computer software
  45. Computer storage
  46. Computer system
  47. Computer terminal
  48. Computer virus
  49. Computing
  50. Conference call
  51. Context menu
  52. Creative commons
  53. Creative Commons License
  54. Creative Technology
  55. Cursor
  56. Data
  57. Database
  58. Data storage device
  59. Debuggers
  60. Demo
  61. Desktop computer
  62. Digital divide
  63. Discussion groups
  64. DNS server
  65. Domain name
  66. DOS
  67. Download
  68. Download manager
  69. DVD-ROM
  70. DVD-RW
  71. E-mail
  72. E-mail spam
  73. File Transfer Protocol
  74. Firewall
  75. Firmware
  76. Flash memory
  77. Floppy disk drive
  78. GNU
  79. GNU General Public License
  80. GNU Project
  81. Google
  82. Google AdWords
  83. Google bomb
  84. Graphics
  85. Graphics card
  86. Hacker
  87. Hacker culture
  88. Hard disk
  89. High-level programming language
  90. Home computer
  91. HTML
  92. Hyperlink
  93. IBM
  94. Image processing
  95. Image scanner
  96. Instant messaging
  97. Instruction
  98. Intel
  99. Intel Core 2
  100. Interface
  101. Internet
  102. Internet bot
  103. Internet Explorer
  104. Internet protocols
  105. Internet service provider
  106. Interoperability
  107. IP addresses
  108. IPod
  109. Joystick
  110. JPEG
  111. Keyword
  112. Laptop computer
  113. Linux
  114. Linux kernel
  115. Liquid crystal display
  116. List of file formats
  117. List of Google products
  118. Local area network
  119. Logitech
  120. Machine language
  121. Mac OS X
  122. Macromedia Flash
  123. Mainframe computer
  124. Malware
  125. Media center
  126. Media player
  127. Megabyte
  128. Microsoft
  129. Microsoft Windows
  130. Microsoft Word
  131. Mirror site
  132. Modem
  133. Motherboard
  134. Mouse
  135. Mouse pad
  136. Mozilla Firefox
  137. Mp3
  138. MPEG
  139. MPEG-4
  140. Multimedia
  141. Musical Instrument Digital Interface
  142. Netscape
  143. Network card
  144. News ticker
  145. Office suite
  146. Online auction
  147. Online chat
  148. Open Directory Project
  149. Open source
  150. Open source software
  151. Opera
  152. Operating system
  153. Optical character recognition
  154. Optical disc
  155. output
  156. PageRank
  157. Password
  158. Pay-per-click
  159. PC speaker
  160. Peer-to-peer
  161. Pentium
  162. Peripheral
  163. Personal computer
  164. Personal digital assistant
  165. Phishing
  166. Pirated software
  167. Podcasting
  168. Pointing device
  169. POP3
  170. Programming language
  171. QuickTime
  172. Random access memory
  173. Routers
  174. Safari
  175. Scalability
  176. Scrollbar
  177. Scrolling
  178. Scroll wheel
  179. Search engine
  180. Security cracking
  181. Server
  182. Simple Mail Transfer Protocol
  183. Skype
  184. Social software
  185. Software bug
  186. Software cracker
  187. Software library
  188. Software utility
  189. Solaris Operating Environment
  190. Sound Blaster
  191. Soundcard
  192. Spam
  193. Spamdexing
  194. Spam in blogs
  195. Speech recognition
  196. Spoofing attack
  197. Spreadsheet
  198. Spyware
  199. Streaming media
  200. Supercomputer
  201. Tablet computer
  202. Telecommunications
  203. Text messaging
  204. Trackball
  205. Trojan horse
  206. TV card
  207. Unicode
  208. Uniform Resource Identifier
  209. Unix
  210. URL redirection
  211. USB flash drive
  212. USB port
  213. User interface
  214. Vlog
  215. Voice over IP
  216. Warez
  217. Wearable computer
  218. Web application
  219. Web banner
  220. Web browser
  221. Web crawler
  222. Web directories
  223. Web indexing
  224. Webmail
  225. Web page
  226. Website
  227. Wiki
  228. Wikipedia
  229. WIMP
  230. Windows CE
  231. Windows key
  232. Windows Media Player
  233. Windows Vista
  234. Word processor
  235. World Wide Web
  236. Worm
  237. XML
  238. X Window System
  239. Yahoo
  240. Zombie computer
 



MY COMPUTER
This article is from:
http://en.wikipedia.org/wiki/Multimedia

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

Multimedia

From Wikipedia, the free encyclopedia

 
Look up Multimedia in
Wiktionary, the free dictionary.

Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience. Multimedia also refers to the use of (but not limited to) electronic media to store and experience multimedia content. In fine art it is a synonym for traditional mixed media as well as technological new media (ArtLex, NWD). The term "rich media" is also synonymous for interactive multimedia.

Categorization

Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigation control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Non-linear content is also known as hypermedia content.

Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via interaction with the presenter or performer.

Features

Multimedia presentations may be viewed in person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.

Multimedia games may be played in person in an arena with special effects, with multiple users in an online network, or locally with an offline computer or game system.

The various formats of technological or digital multimedia may be intended to enhance the users experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience.

A lasershow is a live multimedia performance
A lasershow is a live multimedia performance

Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content of web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming.

History

In 1965 the term Multi-media was used to describe the Exploding. Plastic. Inevitable., a performance that combined live rock music, cinema, experimental lighting and performance art.

Word usage and Context

Since media is the plural of medium, the term "multimedia" is a pleonasm if "multi" is used to describe multiple occurrences of only one form of media such as a collection of audio CDs. This is why it's important that the word "multimedia" is used exclusively to describe multiple forms of media.

The term "multimedia" is also ambiguous. Static content (such as a paper book) may be considered multimedia if it contains both pictures and text or may be considered interactive if the user interacts by turning pages at will. Books may also be considered non-linear if the pages are accessed non-sequentially. The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of the form of information content such as moving illustrations or still pictures. Multiple forms of information content is often not considered multimedia if it doesn't contain modern forms of presentation such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g. non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media.

Usage in Various Fields and Areas

VVO Multimedia-Terminal in Dresden WTC (Germany)
VVO Multimedia-Terminal in Dresden WTC (Germany)

Multimedia finds its application in various areas including, but not limited to, art, education, entertainment, engineering, medicine, mathematics, business, and scientific research. Below are the several examples as follows:

Engineering

In Engineering, especially in mechanical and automobile engineering, multimedia is primarily used for designing a machine or an automobile. This lets an Engineer view a product from various perspectives, zoom in on critical parts and do other manipulations, before actually producing it. This is known as computer-aided design (CAD).

Medicine

In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

Mathematical and Scientific Research

In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance.

Virtual reality uses multimedia content. There is no limits to applications and delivery platforms of multimedia.
Virtual reality uses multimedia content. There is no limits to applications and delivery platforms of multimedia.

Arts

In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. One of the most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts of digital media.

Education

In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

A presentation using Powerpoint. Corporate presentations may combine all forms media
A presentation using Powerpoint. Corporate presentations may combine all forms media

Industry

In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers. Multimedia is also helpful for providing employee training, advertising and selling products all over the world via virtually unlimited web-based technologies.

Multimedia Messaging System

The Multimedia Messaging System, or MMS, is an application that allows one to send and receive messages containing Multimedia - related content. MMS is a common feature of most cell phones. An electronic multimedia encyclopedia can present information in better ways than traditional encyclopaedia, so the user has more fun and learns more quickly. For instance, an article on World War II can include hyperlinks to articles on countries involved in the war. When users click on a hyperlink, they are redirected to a detailed article about that country. In addition, it can include a video on the Pacific Campaign. It can also present maps pertinent to World War II. Hyperlinks let a user access information in a non-linear fashion as opposed to print materials which are essentially linear. This can speed-up learning and improve the user experience, when added to multiple elements such as pictures, photographs, audio and video. (It is also said that some people learn better by seeing than reading and some others by listening).

Miscellaneous

In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animation for cartoon characters. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Some video games also use multimedia features.

Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia.

In Europe, the reference organisation for Multimedia industry is the European Multimedia Associations Convention (EMMAC).

An observatory for jobs in the multimedia industry provides surveys and analysis about multimedia and ITC jobs.[1]

References, Sources, and Notes

Applications of multimedia

  • Advertising
  • Business Presentations
  • Computer Simulations
  • Education
  • Entertainment
  • Governmental Services
  • Journalism
  • Nonprofit Services
  • Professional Training
  • Software Interface
  • Spatial Temporal Applications
  • Virtual Reality

See also

  • Multimedia literacy

External links

  • How Web-animation works from howstuffworks.com
  • Multimedia: From Wagner to Virtual Reality
  • Multimedia Career Scope Ebook
  • Multimedia workshop
  • Wiki about multimedia technology
Retrieved from "http://en.wikipedia.org/wiki/Multimedia"