WIKIBOOKS
DISPONIBILI
?????????

ART
- Great Painters
BUSINESS&LAW
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
CARS
- Concept Cars
GAMES&SPORT
- Videogames
- The World of Sports

COMPUTER TECHNOLOGY
- Blogs
- Free Software
- Google
- My Computer

- PHP Language and Applications
- Wikipedia
- Windows Vista

EDUCATION
- Education
LITERATURE
- Masterpieces of English Literature
LINGUISTICS
- American English

- English Dictionaries
- The English Language

MEDICINE
- Medical Emergencies
- The Theory of Memory
MUSIC&DANCE
- The Beatles
- Dances
- Microphones
- Musical Notation
- Music Instruments
SCIENCE
- Batteries
- Nanotechnology
LIFESTYLE
- Cosmetics
- Diets
- Vegetarianism and Veganism
TRADITIONS
- Christmas Traditions
NATURE
- Animals

- Fruits And Vegetables



ARTICLES IN THE BOOK

  1. Adobe Reader
  2. Adware
  3. Altavista
  4. AOL
  5. Apple Macintosh
  6. Application software
  7. Arrow key
  8. Artificial Intelligence
  9. ASCII
  10. Assembly language
  11. Automatic translation
  12. Avatar
  13. Babylon
  14. Bandwidth
  15. Bit
  16. BitTorrent
  17. Black hat
  18. Blog
  19. Bluetooth
  20. Bulletin board system
  21. Byte
  22. Cache memory
  23. Celeron
  24. Central processing unit
  25. Chat room
  26. Client
  27. Command line interface
  28. Compiler
  29. Computer
  30. Computer bus
  31. Computer card
  32. Computer display
  33. Computer file
  34. Computer games
  35. Computer graphics
  36. Computer hardware
  37. Computer keyboard
  38. Computer networking
  39. Computer printer
  40. Computer program
  41. Computer programmer
  42. Computer science
  43. Computer security
  44. Computer software
  45. Computer storage
  46. Computer system
  47. Computer terminal
  48. Computer virus
  49. Computing
  50. Conference call
  51. Context menu
  52. Creative commons
  53. Creative Commons License
  54. Creative Technology
  55. Cursor
  56. Data
  57. Database
  58. Data storage device
  59. Debuggers
  60. Demo
  61. Desktop computer
  62. Digital divide
  63. Discussion groups
  64. DNS server
  65. Domain name
  66. DOS
  67. Download
  68. Download manager
  69. DVD-ROM
  70. DVD-RW
  71. E-mail
  72. E-mail spam
  73. File Transfer Protocol
  74. Firewall
  75. Firmware
  76. Flash memory
  77. Floppy disk drive
  78. GNU
  79. GNU General Public License
  80. GNU Project
  81. Google
  82. Google AdWords
  83. Google bomb
  84. Graphics
  85. Graphics card
  86. Hacker
  87. Hacker culture
  88. Hard disk
  89. High-level programming language
  90. Home computer
  91. HTML
  92. Hyperlink
  93. IBM
  94. Image processing
  95. Image scanner
  96. Instant messaging
  97. Instruction
  98. Intel
  99. Intel Core 2
  100. Interface
  101. Internet
  102. Internet bot
  103. Internet Explorer
  104. Internet protocols
  105. Internet service provider
  106. Interoperability
  107. IP addresses
  108. IPod
  109. Joystick
  110. JPEG
  111. Keyword
  112. Laptop computer
  113. Linux
  114. Linux kernel
  115. Liquid crystal display
  116. List of file formats
  117. List of Google products
  118. Local area network
  119. Logitech
  120. Machine language
  121. Mac OS X
  122. Macromedia Flash
  123. Mainframe computer
  124. Malware
  125. Media center
  126. Media player
  127. Megabyte
  128. Microsoft
  129. Microsoft Windows
  130. Microsoft Word
  131. Mirror site
  132. Modem
  133. Motherboard
  134. Mouse
  135. Mouse pad
  136. Mozilla Firefox
  137. Mp3
  138. MPEG
  139. MPEG-4
  140. Multimedia
  141. Musical Instrument Digital Interface
  142. Netscape
  143. Network card
  144. News ticker
  145. Office suite
  146. Online auction
  147. Online chat
  148. Open Directory Project
  149. Open source
  150. Open source software
  151. Opera
  152. Operating system
  153. Optical character recognition
  154. Optical disc
  155. output
  156. PageRank
  157. Password
  158. Pay-per-click
  159. PC speaker
  160. Peer-to-peer
  161. Pentium
  162. Peripheral
  163. Personal computer
  164. Personal digital assistant
  165. Phishing
  166. Pirated software
  167. Podcasting
  168. Pointing device
  169. POP3
  170. Programming language
  171. QuickTime
  172. Random access memory
  173. Routers
  174. Safari
  175. Scalability
  176. Scrollbar
  177. Scrolling
  178. Scroll wheel
  179. Search engine
  180. Security cracking
  181. Server
  182. Simple Mail Transfer Protocol
  183. Skype
  184. Social software
  185. Software bug
  186. Software cracker
  187. Software library
  188. Software utility
  189. Solaris Operating Environment
  190. Sound Blaster
  191. Soundcard
  192. Spam
  193. Spamdexing
  194. Spam in blogs
  195. Speech recognition
  196. Spoofing attack
  197. Spreadsheet
  198. Spyware
  199. Streaming media
  200. Supercomputer
  201. Tablet computer
  202. Telecommunications
  203. Text messaging
  204. Trackball
  205. Trojan horse
  206. TV card
  207. Unicode
  208. Uniform Resource Identifier
  209. Unix
  210. URL redirection
  211. USB flash drive
  212. USB port
  213. User interface
  214. Vlog
  215. Voice over IP
  216. Warez
  217. Wearable computer
  218. Web application
  219. Web banner
  220. Web browser
  221. Web crawler
  222. Web directories
  223. Web indexing
  224. Webmail
  225. Web page
  226. Website
  227. Wiki
  228. Wikipedia
  229. WIMP
  230. Windows CE
  231. Windows key
  232. Windows Media Player
  233. Windows Vista
  234. Word processor
  235. World Wide Web
  236. Worm
  237. XML
  238. X Window System
  239. Yahoo
  240. Zombie computer
 



MY COMPUTER
This article is from:
http://en.wikipedia.org/wiki/Programming_language

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

Programming language

From Wikipedia, the free encyclopedia

 

A programming language is an artificial language that can be used to control the behavior of a machine, particularly a computer. Programming languages, like human languages, are defined through the use of syntactic and semantic rules, to determine structure and meaning respectively.

Programming languages are used to facilitate communication about the task of organizing and manipulating information, and to express algorithms precisely. Some authors restrict the term "programming language" to those languages that can express all possible algorithms;[1] sometimes the term "computer language" is used for more limited artificial languages.

Thousands of different programming languages[2] have been created, and new ones are created every year.

Definitions

Authors disagree on the precise definition, but traits often considered important requirements and objectives of the language to be characterized as a programming language:

  • Function: A programming language is a language used to write computer programs, which instruct a computer to perform some kind of computation[3], and/or organize the flow of control between external devices (such as a printer, a robot[4], or any peripheral).
  • Target: Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines. In some cases, programming languages are used by one program or machine to program another; PostScript source code, for example, is frequently generated programmatically to control a computer printer or display.
  • Constructs: Programming languages may contain constructs for defining and manipulating data structures or for controlling the flow of execution.
  • Expressive power: The theory of computation classifies languages by the computations they can express (see Chomsky hierarchy). All Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL and Charity are examples of languages that are not Turing complete yet often called programming languages.[5][6]

Non-computational languages, such as markup languages like HTML or formal grammars like BNF, are usually not considered programming languages. It is a usual approach to embed a programming language into the non-computational (host) language, to express templates for the host language.

Purpose

A prominent purpose of programming languages is to provide instructions to a computer. As such, programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, computers do exactly what they are told to do, and cannot understand the code the programmer "intended" to write. The combination of the language definition, the program, and the program's inputs must fully specify the external behavior that occurs when the program is executed.

Many languages have been designed from scratch, altered to meet new needs, combined with other languages, and eventually fallen into disuse. Although there have been attempts to design one "universal" computer language that serves all purposes, all of them have failed to be accepted in this role.[7] The need for diverse computer languages arises from the diversity of contexts in which languages are used:

  • Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers.
  • Programmers range in expertise from novices who need simplicity above all else, to experts who may be comfortable with considerable complexity.
  • Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers.
  • Programs may be written once and not change for generations, or they may undergo nearly constant modification.
  • Finally, programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language.

One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more removed from simple translation into underlying hardware instructions. Because programmers are less tied to the needs of the computer, their programs can do more computing with less effort from the programmer. This lets them write more programs in the same amount of time. [8]

Natural language processors have been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as "foolish."[9] Alan Perlis was similarly dismissive of the idea.[10]

Elements

Syntax

Parse tree of Python code with inset tokenization
Parse tree of Python code with inset tokenization
Syntax highlighting is often used to aid programmers in the recognition of elements of source code. The language you see here is Python
Syntax highlighting is often used to aid programmers in the recognition of elements of source code. The language you see here is Python

A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, there are some programming languages which are more graphical in nature, using spatial relationships between symbols to specify a program.

The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics. Since most languages are textual, this article discusses textual syntax.

Programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus-Naur Form (for grammatical structure). Below is a simple grammar, based on Lisp:

expression ::= atom | list
atom  ::= number | symbol
number  ::= [+-]?['0'-'9']+
symbol  ::= ['A'-'Z''a'-'z'].*
list  ::= '(' expression* ')'
 

This grammar specifies the following:

  • an expression is either an atom or a list;
  • an atom is either a number or a symbol;
  • a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
  • a symbol is a letter followed by zero or more of any characters (excluding whitespace); and
  • a list is a matched pair of parentheses, with zero or more expressions inside it.

The following are examples of well-formed token sequences in this grammar: '12345', '()', '(a b c232 (1))'

Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.

Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:

  • "Colorless green ideas sleep furiously." is grammatically well-formed but has no generally accepted meaning.
  • "John is a married bachelor." is grammatically well-formed but expresses a meaning that cannot be true.

The following C language fragment is syntactically correct, but performs an operation that is not semantically defined (because p is a null pointer, the operations p->real and p->im have no meaning):

complex *p = NULL;complex abs_p = sqrt (p->real * p->real + p->im * p->im);

Type system

For more details on this topic, see Type system.

A type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. This generally includes a description of the data structures that can be constructed in the language. The design and study of type systems using formal mathematics is known as type theory.

Internally, all data in modern digital computers are stored simply as zeros or ones (binary). The data typically represent information in the real world such as names, bank accounts and measurements, so the low-level binary data are organized by programming languages into these high-level concepts as data types. There are also more abstract types whose purpose is just to warn the programmer about semantically meaningless statements or verify safety properties of programs.

Languages can be classified with respect to their type systems.

Typed vs untyped languages

A language is typed if operations defined for one data type cannot be performed on values of another data type.[11] For example, "this text between the quotes" is a string. In most programming languages, dividing a number by a string has no meaning. Most modern programming languages will therefore reject any program attempting to perform such an operation. In some languages, the meaningless operation will be detected when the program is compiled ("static" type checking), and rejected by the compiler, while in others, it will be detected when the program is run ("dynamic" type checking), resulting in a runtime exception.

By opposition, an untyped language, such as most assembly languages, allows any operation to be performed on any data type.[11] High-level languages which are untyped include BCPL and some varieties of Forth.

In practice, while few languages are considered typed from the point of view of type theory (verifying or rejecting all operations), most modern languages offer a degree of typing.[11] Many production languages provide means to bypass or subvert the type system.

Static vs dynamic typing

In static typing all expressions have their types determined prior to the program being run (typically at compile-time). For example, 1 and (2+2) are integer expressions; they cannot be passed to a function that expects a string, or stored in a variable that is defined to hold dates.[11]

Statically-typed languages can be manifestly typed or type-inferred. In the first case, the programmer must explicitly write types at certain textual positions (for example, at variable declarations). In the second case, the compiler infers the types of expressions and declarations based on context. Most mainstream statically-typed languages, such as C++ and Java, are manifestly typed. Complete type inference has traditionally been associated with less mainstream languages, such as Haskell and ML. However, many manifestly typed languages support partial type inference; for example, Java and C# both infer types in certain limited cases.[12]

Dynamic typing, also called latent typing, determines the type-safety of operations at runtime; in other words, types are associated with runtime values rather than textual expressions.[11] As with type-inferred languages, dynamically typed languages do not require the programmer to write explicit type annotations on expressions. Among other things, this may permit a single variable to refer to values of different types at different points in the program execution. However, type errors cannot be automatically detected until a piece of code is actually executed, making debugging more difficult. Lisp, JavaScript, and Python are dynamically typed.

Weak and strong

Weak typing allows a value of one type to be treated as another, for example treating a string as a number.[11] This can occasionally be useful, but it can also cause bugs; such languages are often termed unsafe. C, C++, and most assembly languages are often described as weakly typed.

Strong typing prevents the above. Attempting to mix types raises an error.[11] Strongly-typed languages are often termed type-safe or safe, but they do not make bugs impossible. Ada, Python, and ML are strongly typed.

An alternative definition for "weakly typed" refers to languages, such as Perl, Javascript, and C++ which permit a large number of implicit type conversions; Perl in particular can be characterized as a dynamically typed programming language in which type checking can take place at runtime. See type system. This capability is often useful, but occasionally dangerous; as it would permit operations whose objects can change type on demand.

Strong and static are generally considered orthogonal concepts, but usage in the literature differs. Some use the term strongly typed to mean strongly, statically typed, or, even more confusingly, to mean simply statically typed. Thus C has been called both strongly typed and weakly, statically typed.[13][14].

Execution semantics

Once data has been specified, the machine must be instructed to perform operations on the data. The execution semantics of a language defines how and when the various constructs of a language should produce a program behavior.

For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements.

Core library

For more details on this topic, see Standard library.

Most programming languages have an associated core library (sometimes known as the 'Standard library', especially if it is included as part of the published language standard), which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output.

A language's core library is often treated as part of the language by its users, although the designers may have treated it as a separate entity. Many language specifications define a core that must be made available in all implementations, and in the case of standardized languages this core library may be required. The line between a language and its core library therefore differs from language to language. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in Java, a string literal is defined as an instance of the java.lang.String class; similarly, in Smalltalk, an anonymous function expression (a "block") constructs an instance of the library's BlockContext class. Conversely, Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.

Practice

A language's designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language specification and implementation.

Specification

For more details on this topic, see Programming language specification.

The specification of a programming language is intended to provide a definition that language users and implementors can use to interpret the behavior of programs when reading their source code.

A programming language specification can take several forms, including the following:

  • An explicit definition of the syntax and semantics of the language. While syntax is commonly specified using a formal grammar, semantic definitions may be written in natural language (e.g., the C language), or a formal semantics (e.g., the Standard ML [15]and Scheme[16] specifications).
  • A description of the behavior of a translator for the language (e.g., the C++ and Fortran). The syntax and semantics of the language has to be inferred from this description, which may be written in natural or a formal language.
  • A model implementation, sometimes written in the language being specified (e.g., Prolog). The syntax and semantics of the language are explicit in the behavior of the model implementation.

Implementation

For more details on this topic, see Programming language implementation.

An implementation of a programming language provides a way to execute that program on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: compilation and interpretation. It is generally possible to implement a language using both techniques.

The output of a compiler may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach there is no distinct boundary between compiling and interpreting. For instance, some implementations of the BASIC programming language compile and then execute the source a line at a time.

Programs that are executed directly on the hardware usually run several orders of magnitude faster than those that are interpreted in software.

One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine monitors which sequences of bytecode are frequently executed and translates them to machine code for direct execution on the hardware.

History

A selection of textbooks that teach programming, in languages both popular and obscure.  These are only a few of the thousands of programming languages and dialects that have been designed in history.
A selection of textbooks that teach programming, in languages both popular and obscure. These are only a few of the thousands of programming languages and dialects that have been designed in history.
For more details on this topic, see History of programming languages.

Early developments

The first programming languages predate the modern computer. The 19th century had "programmable" looms and player piano scrolls which implemented, what are today recognized as examples of, domain-specific programming languages. By the beginning of the twentieth century, punch cards encoded data and directed mechanical processing. In the 1930s and 1940s, the formalisms of Alonzo Church's lambda calculus and Alan Turing's Turing machines provided mathematical abstractions for expressing algorithms; the lambda calculus remains influential in language design.[17]

In the 1940s, the first electrically powered digital computers were created. The computers of the early 1950s, notably the UNIVAC I and the IBM 701 used machine language programs. First generation machine language programming was quickly superseded by a second generation of programming languages known as Assembly languages. Later in the 1950s, assembly language programming, which had evolved to include the use of macro instructions, was followed by the development of three modern programming languages: FORTRAN, LISP, and COBOL. Updated versions of all of these are still in general use, and importantly, each has strongly influenced the development of later languages.[18] At the end of the 1950s, the language formalized as Algol 60 was introduced, and most modern programming languages are, in many respects, descendants of Algol.[18] The format and use of the early programming languages was heavily influenced by the constraints of the interface. [19]

Refinement

The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use, though many aspects were refinements of ideas in the very first Third-generation programming languages:

  • APL introduced array programming and influenced functional programming.[20]
  • In the 1960s, Simula was the first language designed to support object-oriented programming; in the mid-1970s, Smalltalk followed with the first "purely" object-oriented language.
  • C was developed between 1969 and 1973 as a systems programming language, and remains popular.[21]
  • Prolog, designed in 1972, was the first logic programming language.
  • In 1978, ML built a polymorphic type system on top of Lisp, pioneering statically typed functional programming languages.

Each of these languages spawned an entire family of descendants, and most modern languages count at least one of them in their ancestry.

The 1960s and 1970s also saw considerable debate over the merits of structured programming, and whether programming languages should be designed to support it. Edsger Dijkstra, in a famous 1968 letter published in the Communications of the ACM, argued that GOTO statements should be eliminated from all "higher level" programming languages. [22]

The 1960s and 1970s also saw expansion of techniques that reduced the footprint of a program as well as improved productivity of the programmer and user. The card deck for an early 4GL was a lot smaller for the same functionality expressed in a 3GL deck.

Consolidation and growth

The 1980s were years of relative consolidation. C++ combined object-oriented and systems programming. The United States government standardized Ada, a systems programming language intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating so-called "fifth generation" languages that incorporated logic programming constructs[23]. The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decade.

One important trend in language design during the 1980s was an increased focus on programming for large-scale systems through the use of modules, or large-scale organizational units of code. Modula-2, Ada, and ML all developed notable module systems in the 1980s, although other languages, such as PL/I, already had extensive support for modular programming. Module systems were often wedded to generic programming constructs.[24]

The rapid growth of the Internet in the mid-1990's created opportunities for new languages. Perl, originally a Unix scripting tool first released in 1987, became common in dynamic Web sites. Java came to be used for server-side programming. These developments were not fundamentally novel, rather they were refinements to existing languages and paradigms, and largely based on the C family of programming languages.

Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity (mixins, delegates, aspects), and database integration. [citation needed]

The 4GLs are examples of languages which are domain-specific, such as SQL, which manipulates and returns sets of data rather than the scalar values which are canonical to most programming languages. Perl, for example, with its 'here document' can hold multiple 4GL programs, as well as multiple JavaScript programs, in part of its own perl code and use variable interpolation in the 'here document' to support multi-language programming[25].

Taxonomies

For more details on this topic, see Categorical list of programming languages.

There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time[citation needed]. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family.

The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language (because it encourages object-oriented organization) and a concurrent language (because it contains built-in constructs for running multiple threads in parallel). Python is an object-oriented scripting language.

In broad strokes, programming languages divide into programming paradigms and a classification by intended domain of use. Paradigms include procedural programming, object-oriented programming, functional programming, and logic programming; some languages are hybrids of paradigms or multi-paradigmatic. An assembly language is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose, system programming languages, scripting languages, domain-specific languages, or concurrent/distributed languages (or a combination of these).[citation needed] Some general purpose languages were designed largely with educational goals. [26]

A programming language can be classified by its position in the Chomsky hierarchy. For example, the Thue programming language can recognize or define Type-0 languages in the Chomsky hierarchy. Most programming languages are Type-2 languages and obey context-free grammars.[27]

See also

Wikibooks
Wikibooks has a book on the topic of
Computer programming
 
  • List of programming languages
  • Comparison of programming languages
  • Literate programming
  • Programming language dialect
  • Programming language theory
  • Computer science and List of basic computer science topics
  • Software engineering and List of software engineering topics

References

  1. ^ In mathematical terms, this means the programming language is Turing-complete MacLennan, Bruce J. (1987). Principles of Programming Languages. Oxford University Press. ISBN 0-19-511306-3.
  2. ^ As of May 2006 The Encyclopedia of Computer Languages by Murdoch University, Australia lists 8512 computer languages.
  3. ^ ACM SIGPLAN (2003). Bylaws of the Special Interest Group on Programming Languages of the Association for Computing Machinery. Retrieved on 2006-06-19., The scope of SIGPLAN is the theory, design, implementation, description, and application of computer programming languages - languages that permit the specification of a variety of different computations, thereby providing the user with significant control (immediate or delayed) over the computer's operation.
  4. ^ Dean, Tom (2002). Programming Robots. Building Intelligent Robots. Brown University Department of Computer Science. Retrieved on 2006-09-23.
  5. ^ Digital Equipment Corporation. Information Technology - Database Language SQL (Proposed revised text of DIS 9075). ISO/IEC 9075:1992, Database Language SQL. Retrieved on June 29, 2006.
  6. ^ The Charity Development Group (December 1996). The CHARITY Home Page. Retrieved on 2006-06-29., Charity is a categorical programming language..., All Charity computations terminate.
  7. ^ IBM in first publishing PL/I, for example, rather ambitiously titled its manual The universal programming language PL/I (IBM Library; 1966). The title reflected IBM's goals for unlimited subsetting capability: PL/I is designed in such a way that one can isolate subsets from it satisfying the requirements of particular applications. (Encyclopaedia of Mathematics » P » PL/I. SpringerLink. Retrieved on June 29, 2006.). Ada and UNCOL had similar early goals.
  8. ^ Frederick P. Brooks, Jr.: The Mythical Man-Month, Addison-Wesley, 1982, pp. 93-94
  9. ^ Dijkstra, Edsger W. On the foolishness of "natural language programming." EWD667.
  10. ^ Perlis, Alan, Epigrams on Programming. SIGPLAN Notices Vol. 17, No. 9, September 1982, pp. 7-13
  11. ^ a b c d e f g Andrew Cooke. An Introduction to Programming Languages. Retrieved on June 30, 2006.
  12. ^ Specifically, instantiations of generic types are inferred for certain expression forms. Type inference in Generic Java—the research language that provided the basis for Java 1.5's bounded parametric polymorphism extensions—is discussed in two informal manuscripts from the Types mailing list: Generic Java type inference is unsound (Alan Jeffrey, 17 Dec 2001) and Sound Generic Java type inference (Martin Odersky, 15 Jan 2002). C#'s type system is similar to Java's, and uses a similar partial type inference scheme.
  13. ^ Revised Report on the Algorithmic Language Scheme (February 20, 1998). Retrieved on June 9, 2006.
  14. ^ Luca Cardelli and Peter Wegner. On Understanding Types, Data Abstraction, and Polymorphism. Manuscript (1985). Retrieved on June 9, 2006.
  15. ^ Milner, R.; M. Tofte, R. Harper and D. MacQueen. (1997). The Definition of Standard ML (Revised). MIT Press. ISBN 0-262-63181-4.
  16. ^ Kelsey, Richard; William Clinger and Jonathan Rees (February 1998). Section 7.2 Formal semantics. Revised5 Report on the Algorithmic Language Scheme. Retrieved on 2006-06-09.
  17. ^ Benjamin C. Pierce writes:
    ". . . the lambda calculus has seen widespread use in the specification of programming language features, in language design and implementation, and in the study of type systems."
    Pierce, Benjamin C. (2002). Types and Programming Languages. MIT Press, 52. ISBN 0-262-16209-1.
  18. ^ a b O'Reilly Media. History of programming languages. Retrieved on October 5, 2006.
  19. ^ Frank da Cruz. IBM Punch Cards Columbia University Computing History.
  20. ^ Richard L. Wexelblat: History of Programming Languages, Academic Press, 1981, chapter XIV.
  21. ^ François Labelle. Programming Language Usage Graph. Sourceforge. Retrieved on June 21, 2006.. This comparison analyzes trends in number of projects hosted by a popular community programming repository. During most years of the comparison, C leads by a considerable margin; in 2006, Java overtakes C, but the combination of C/C++ still leads considerably.
  22. ^ Dijkstra, Edsger W. (March 1968). "Go To Statement Considered Harmful". Communications of the ACM 11 (3): 147–148. Retrieved on 2006-06-29.
  23. ^ Tetsuro Fujise, Takashi Chikayama Kazuaki Rokusawa, Akihiko Nakase (December 1994). "KLIC: A Portable Implementation of KL1" Proc. of FGCS '94, ICOT Tokyo, December 1994. KLIC is a portable implementation of a concurrent logic programming language KL1.
  24. ^ Jim Bender (March 15th, 2004). Mini-Bibliography on Modules for Functional Programming Languages. ReadScheme.org. Retrieved on 2006-09-27.
  25. ^ Wall, Programming Perl ISBN 0-596-00027-8 p.66
  26. ^ Wirth, Niklaus (1993). "Recollections about the development of Pascal". Proc. 2nd ACM SIGPLAN conference on history of programming languages: 333–342. Retrieved on 2006-06-30.
  27. ^ Michael Sipser (1997). Introduction to the Theory of Computation. PWS Publishing. ISBN 0-534-94728-X. Section 2.2: Pushdown Automata, pp.101–114.

Further reading

  • David Gelernter, Suresh Jagannathan: Programming Linguistics, The MIT Press 1990.
  • Samuel N. Kamin: Programming Languages: An Interpreter-Based Approach, Addison-Wesley 1990.
  • Shriram Krishnamurthi: Programming Languages: Application and Interpretation, online publication.
  • Burce J. MacLennan: Principles of Programming Languages, Harcourt Brace Jovanovich 1987.
  • John C. Mitchell: Concepts in Programming Languages, Cambridge University Press 2002.
  • Benjamin C. Pierce: Types and Programming Languages, The MIT Press 2002.
  • Ravi Sethi: Programming Languages: Concepts and Constructs, 2nd ed., Addison-Wesley 1996.
  • Richard L. Wexelblat (ed.): History of Programming Languages, Academic Press 1981.

External links

  • 99 Bottles of Beer A collection of implementations in many languages.
  • Computer Languages History graphical chart
  • Dictionary of Programming Languages
  • History of Programming Languages (HOPL)
  • Open Directory - Computer Programming Languages
  • Programming Language Comparison Table and category analysis.
  • Comparison of languages Their innovations, samples of code.
  • Syntax Patterns for Various Languages

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